Friday, May 21, 2021

The Use of Social Media in Education

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The use of social media in education provides students with the ability to get more useful information, to connect with learning groups and other educational systems that make education convenient. Social network tools afford students and institutions multiple opportunities to improve learning methods. Through these networks, you can incorporate social media plugins that enable sharing and interaction. Students can benefit from online tutorials and resources that are shared through social networks and LMS’s.

There is valuable knowledge to be gained through social media such as analytics and insights on various topics or issues for study purposes. Social media is also a medium where students can establish beneficial connections for their careers. As an educational institution, it is crucial to be active in many social platforms possible, this helps create better student training strategies and shapes student culture.

The great thing about using social media is that someone soon learns who the experts are in particular fields and subjects. When he or she starts following these experts he or she learns more and gains useful content from them. Social media has the ability to broaden your perspective on various subjects. 

It is useful to have the ability to connect with students through social media networks such as Facebook, Instagram, WhatsApp groups, and YouTube. These channels can be used to communicate campus news, make announcements, and provide students with useful information. This builds engagement between the school and students which helps tackle many student issues through the group interactions.

Schools can share supportive and positive posts that reach all students that are connected to the networks and pages. Teachers can initiate hashtags on social media to engage students and online discussions that are helpful. A video is a prominent tool in social media trends that are effective and you can use it to share useful videos that inspire students and help them in their course subjects.  Through social mediums such as YouTube, Facebook, or Instagram live video the engagements between students and the institution can be sustained. It is advisable to be selective about which social platforms to use for the best practice.

Building a brand through social networks can help students build a portfolio for their careers. The platforms can be used to start sharing work while a student is still in the learning space. This is beneficial to the launch of a student’s career it demonstrates the learning process has developed through their social media.


Wednesday, May 19, 2021

Blended Learning vs. Flipped Classroom

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Blended learning and flipped classroom are two alternative learning pedagogies that satisfy the twenty-first-century tech-savvy learners who would prefer active participation to passive listening while learning. The traditional classroom does not suit the present-day generation of students who are no longer interested in print textbooks as the sole medium of learning. 

Until the end of the twentieth century, learning took place through teaching and interaction in(side) the classroom. Then online format emerged and learning moved outside the classroom. Both blended learning and flipped classroom are two technology-enable learning approaches with distinctive differences not only from traditional modes but also from each other. 

However, both approaches share some common features despite the fact that the flipped classroom is superior to blended learning. They share on-and off-class components. They also feature traditional face-to-face and internet-based elements. Blended learning, also called hybrid learning, is different from purely online teaching models like Massive Open Online Courses (MOOCs) are becoming very popular across the world. Blended learning is known so since it blends online learning with more traditional methods of learning and development. It has evolved from traditional forms of learning to “a personalized and focused development path.” (Thorne, 2003: 2).

The flipped classroom is similar to blended learning in the sense that both use face-to-face and online learning. At the same time, it differs from blended learning because of its inverted activities. Online explanation through audio and video recordings complements and supplements in-class learning in the flipped classrooms through interactive and participatory activities. Hess (2013) argues that flipped classroom does not replace face-to-face teaching with online instruction. Flipped classroom students acquire content through short video lectures online and the subsequent class session focuses on analysis, application, and problem-solving in order to deepen their learning. It, therefore, frees up the in-class time for more interactive activities while online activities in blended learning replace some of the in-class time.

The flipped classroom is beneficial for the following reasons: 

  1. It promotes active learning, increases interaction between teachers and students, improves collaboration among students, allows flexible learning just-in-time, and fosters critical thinking. 
  2. Flexible learning suits the learning needs of digital native students. It can access learning resources anytime anywhere and study at their own pace leading to greater ownership of their learning. 
  3. It enhances teachers’ and students’ IT literacy. 
  4. It improves learning outcomes by closing the gap between the strongest and weakest students who consistently out-perform prior classes. It also causes higher success rates than online courses. 
  5. Students’ feedback is encouraging:

  • Increases analytical & problem-solving skills.
  • Group work enhances understanding.
  • Professors assist learners to solve problems.
  • Students want more classes to be flipped.

The success of blended language learning depends on how the following concerns are addressed. These concerns can snowball into limitations if they are not addressed. Its successful implementation relies on several factors, such as 

  • Percentage of blending the traditional classroom and the online settings. 
  • Not all students have the adequate and right motivation to engage actively in learning. 
  • Blended learning should be assessed through blended assessment 
  • The creative curriculum should precede blended assessment like evidence-based portfolio
  • Since there is ‘in-person’ contact with teachers, learners are bound to experience feelings of isolation.
  • Learners may face difficulties in terms of how to navigate in the system, how to deal with problems the technology, and the need for students to be actively involved in learning.
  • Developing countries like India face required funds for the purchase of new technology, lack of e-learning strategies, training and development chances for the faculty and students who are likely to resist e-learning.
  • Lack of a firm academic and institutional framework to encourage students to learn.
  • Since it involves a high level of self-discipline and self-direction, students with low motivation and bad self-study habits would fall behind. 
  • It lacks interpersonal and direct, immediate interaction among students and teachers. Compared to face-to-face learning, the blended language learning process is less efficient. 

The flipped classroom has its own limitations as well. 

  • Since it encourages a learn-at-your-own-space style of education, its success relies heavily on the principle that students are self-motivated. If they are not, it would not work with the less or nil-motivated students. 
  • It becomes a problem for the teacher to assess where a student is in their education and the teacher cannot make sure that every student is learning is at a steady pace. It works on the cooperation of and trust in students. 
  • Testing becomes difficult since students would take tests at different times after they have learned at their own pace. 
  • Fluctuation in internet accessibility outside the classroom would make a lot of difference. It can create a digital divide. 
  • A procrastination culture may develop in students when they are allowed to learn at their own pace.
  • Teachers’ work increases: preparing and uploading condensed lectures, introducing classroom activities, and additional time and effort. 
  • It does not follow the ‘teach-to-the-test model. 
  • If all teachers start flipping their classrooms, students would have to spend more time sitting before their systems/smartphones to the extent that it would cause serious problems to learning processes. 
In spite of challenges posed by blended learning and flipped classrooms, they can still be effective, hands-on approaches to improving learners’ achievement by involving them creatively and constructively in their learning. Both approaches combine judiciously with traditional face-to-face learning. Technology supports and not replaces teachers.

Sunday, May 16, 2021

Gamification

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Gamification is "the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals" (Gartner, 2014). It covers structural gamification (game mechanics) and content gamification (experience design) and highlights the importance of engagement and driving motivation. 

Gamification builds learner engagement, helps to change perceptions and attitudes. Also, it develops skills through a practical, applied, and thoroughly hands-on approach to learning. There are some benefits of gamification such as:

  • Makes Learning Fun and Interactive: Gamification can help teachers create exciting, educational, and entertaining content. It is not meant to turn work into a game, but it does play on the psychology that drives human engagement.
  • Creates an Addiction to Learning: When our brain wants to reward us, it releases dopamine into our bodies, so when we win a game or achieve something important to us we feel good.
  • Gives Learners the Opportunity to see Real-World Applications: Gamification allows learners to see the real-world applications and benefits of the subject matter. They are able to get a first-hand look at how their choices within the game result in consequences or rewards.
  • Offers Real-Time Feedback: Gamification allows students to work towards real-time, measurable, meaningful targets, and get upper-ñevel feedback as those targets are achieved.
  • Gamification enhances Learning Experience.

Gamification offers the opportunity for learners to engage with content in an effective, informal learning environment. If learners get excited about learning, they are more likely to retain information.



Thursday, May 13, 2021

Why should Teachers know more Online Teaching Tools?

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Digital Learning is replacing traditional educational methods, strategies, and techniques more and more each day. Nowadays, classrooms are changing rapidly, so as teachers, the best is to start thinking about newer teaching and learning approaches based on digital teaching and learning tools and technologies.
Making virtual learning or distance learning work for all students is challenging. Teachers can have all the best tools in place, but without equitable access at home for all your students and adequate training... it's tough to replicate a traditional, in-person learning experience.
These tools enable students to develop effectively self-directed learning skills. They can identify what they need and want to learn increasing their productivity. Besides engaging students, online and digital tools sharpen critical thinking skills which are necessary to develop analytic reasoning. Students can use their own creativity and logical thinking instead of memorizing texts.
This blog intends to help teachers set up an effective virtual learning environment either adapting the existing curriculum or designing a brand-new one from the ground up.